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CLIFF OF ZEN 禅

Project type

Unreal Cinematic

Date

2023

Location

Munich

Dynamic Materials For NIAGARA Birds:
To create wing flapping using the World Position Offset node,
1. Start by creating a three-element vector.
2. For the wings to flap up and down, utilize the Z-axis offset. RGB represents XYZ, so modifying the B (blue) value will achieve the desired effect.
3. Create the wing flapping motion from the center outwards, keeping the body stationary. Utilize UV linear gradient values to control the motion.
For automated control of the bird's wing flapping, using a Sine node, multiplied by a Time node, to control the overall flight motion.
To implement dynamic control of the wing flapping using Niagara, creating a dynamic parameter and employ Niagara to manage the bird's wing flapping.

NIAGARA Bird Particles:
1.Vortex Force in Particle Update.
Add a vortex force in Particle Update.
Fine-tune the parameters for vortex force strength and the two values preventing particle overlap.
2. Noise Force in Particle Update.
Introduce a noise force in Particle Update.
Adjust the size and intensity of the noise to impart a sense of panic to the birds.
3. Lifespan Control.
Implement a Scale Mesh Size in Particle Update.
Within Scale Mesh Size, add a Scale Vector by Curve.
Keyframe a 0-1 start frame and a 1-0 end frame for X, Y, and Z axes.

Do not hesitate to contact me to discuss a possible project or learn more about my work.

 

© 2035 by Tianrui Yang.

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